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In the Third Generation Army, forces must be equipped with an integrated network of sensors and shooters to strike further and faster than the adversary. To help the SAF hone its strike expertise, DSTA delivered the integrated fires (iFIRES) suite of simulators that will train soldiers and commanders in the effective use of fire power in a realistic battlefield environment.

The iFIRES suite comprises the Strike and Targeting Headquarters Simulator, the Call-For-Fire Simulator (C FFS) and the Counter- Fire Simulator. It has been integrated with command and control information systems to enable the forces to practise the command and control process loops. Integrated strike and process training is supported with closed loop training capability enabling both type and task-level training. The type-level training scenarios hone the skills of sub-groups of commanders and soldiers in their respective functional areas. The task level training scenarios train commanders in time-critical decision making.

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DSTA leveraged commercial off-the- shelf (COTS) serious games technology to develop a number of components in the iFIRES suite of simulators. Specifically, the team used realistic 3D models and terrain databases in a fully interactive COTS 3D training system called Virtual Battlespace 2 to develop the Apache helicopter and F-16 and F-15 Flyboxes, which are highly configurable to simulate the flying of aircraft by the instructors. By adapting COTS technology, the team shortened the system development time, leading to lower costs for the SAF.

The original design of the CFFS was to accommodate training of the STrike ObserveR Mission (STORM) team via desktop workstations. To improve the training realism in the CFFS, the requirement was to house the STORM team in the LSV.

The team was thus challenged to integrate this new requirement with the CFFS. The team proposed an innovative solution to repurpose two of the desktop trainee workstations. At the same time, the team worked closely with the contractor to conceptualise, design and deliver a replica of the LSV. The simulation hardware such as CPUs and joysticks from the repurposed workstations were then mounted on the LSV, along with the full suite of sensor equipment. As a result, the STORM team can navigate independently in the simulated operating environment, move to its designated Observation Post location, acquire and designate targets, as well as direct and integrate land and airborne shooters for day and night training scenarios.

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